feat(ui/jvm): support system scaling
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1 changed files with 16 additions and 1 deletions
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package moe.lava.neon
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package moe.lava.neon
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import androidx.compose.runtime.CompositionLocalProvider
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.unit.Density
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import androidx.compose.ui.window.Window
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import androidx.compose.ui.window.Window
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import androidx.compose.ui.window.application
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import androidx.compose.ui.window.application
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import moe.lava.neon.ui.App
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import moe.lava.neon.ui.App
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// The UI is designed with touchscreens in mind; on desktop elements may look gigantic
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// So scale them down a bit
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const val scaleFactor = 0.75f
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fun main() = application {
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fun main() = application {
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Window(
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Window(
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onCloseRequest = ::exitApplication,
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onCloseRequest = ::exitApplication,
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title = "Neon",
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title = "Neon",
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) {
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) {
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val systemScale = System.getenv("GDK_SCALE")?.toFloatOrNull() ?: 1f
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val systemDpiScale = System.getenv("GDK_DPI_SCALE")?.toFloatOrNull() ?: 1f
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val density = Density(
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density = LocalDensity.current.density * systemScale * scaleFactor,
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fontScale = systemDpiScale
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)
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CompositionLocalProvider(LocalDensity provides density) {
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App()
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App()
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}
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}
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}
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}
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}
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